Adversaries

Rival Crews

You're not the only ones painting this city. These crews want the same walls, the same glory, and the same streets you ride. Stay sharp.

Rival crew members use standard Outgunned enemy rules. Most are Goons (Template 1-2) with a few Bad Guys (Template 2-3) leading them. Their leader is usually a Boss that the Crew can only take down during a Turning Point or Showdown.

Automasons

Black

Sectors: All

Current Master Sector Archon. The crew to beat. They're everywhere, they're organised, and their tags cover every sector. Nobody knows how they got so big so fast.

Automason Goons: 6 Grit, Basic Attack, Basic Defense. Feat: Tactics.

Automason Lieutenants (Bad Guys): 9 Grit, Critical Attack, Critical Defense. Feats: Tactics, Hard to Kill.

Yo Mama Jama

Pink

Sectors: West

Loud, flashy, and absolutely relentless. They own the West suburbs and they'll throw down with anyone who rolls through uninvited.

YMJ Goons: 6 Grit, Basic Attack, Basic Defense. Feat: Fighters.

YMJ Leaders (Bad Guys): 9 Grit, Critical Attack, Basic Defense. Feats: Fighters, Martial Arts.

Mont du Taggies

Green

Sectors: North - Base: Thrakomakedones

Quiet, calculated, and deadly precise. They operate out of Thrakomakedones and treat tagging like a fine art. Cross into their turf and you might not even see them coming.

MdT Goons: 6 Grit, Basic Attack, Basic Defense. Feat: Mob.

MdT Elites (Bad Guys): 9 Grit, Critical Attack, Critical Defense. Feats: One Step Ahead, Tactics.

Vivid

The mega-corporation that owns practically everything - Neo Mall, every store inside it, and half the city's infrastructure. They're called Vivid.

They clawed their way to power by laundering money through bottled water, of all things. The streets call them "The Water People", and nobody says it with affection.

Vivid doesn't fight directly - they fund the Talos. A Campaign Villain backed by Vivid would have the Strong Spots: Unlimited Funding and Organized Crime. Their Weak Spot is almost always hubris or a paper trail they forgot to shred.

Talos

The police force. If you can call them that. Talos is less "protect and serve" and more "crush and control." They don't bother with ordinary people's problems, but they'll absolutely chase you across five sectors for tagging a wall.

Their units, from bad to worse:

Unit Type Grit Attack Defense Feats
Dogs Goons 6 Basic Basic Sensor Grid
Men Bad Guys 9 Critical Critical Paint-Proof Plating, Tactics
Vehicles Bad Guys 9 Critical Basic Hoverboard Pursuit, Automatic Weapons
Machines Bosses 18 Extreme Critical Paint-Proof Plating, Armored, Titan

Talos units with the Yellow Dust Enhanced enemy feat get +1 to Attack and Defense. You can tell which ones are juiced - they twitch, they're bigger, and they don't go down easy.

See the Flick page for full enemy feat descriptions and additional stat options.