The Outtagged Flick
Outtagged is a Flick (mini-expansion) for the Outgunned cinematic action RPG, using the Director's Cut engine. Like the Action Flicks expansions, it adds a new Role, new Tropes, unique Feats, and setting-specific mechanics on top of the core rules.
Inspired by: Jet Set Radio, Bomb Rush Cyberfunk, Tony Hawk's Pro Skater.
Core Themes
- Art as Resistance: Paint is your weapon, the city is your canvas. Every tag is a declaration of war against the system.
- Motion Never Stops: If you're standing still, you're losing. Grind, jump, flip, and flow through the urban sprawl without ever touching the brakes.
New Roles
The Bulldozer
Attribute: Brawn
Style: Loud, unstoppable, breaks through everything. The Crew's battering ram and pack mule. Not subtle. Not sorry.
Skills (10 points): Awareness, Cool, Drive, Endure, Fight, Force, Streetwise, Stunt, Style, Survival
Feats (choose 2): Concrete Communion, Crowd Surfer, Double Deck, Glass Ceiling, Kickflip to the Face, Spray and Pray
Starting Gear: Splatter Gun, Crowbar, choice of Gear
The Hype
Attribute: Smooth
Style: The voice. The face. The one who turns a messy tag run into a legend the whole city talks about.
Skills (10 points): Awareness, Cool, Dexterity, Detect, Flirt, Leadership, Speech, Streetwise, Stunt, Style
Feats (choose 2): Chromatic Overload, Crowd Surfer, Human Spray Can, Living Mural, Neon Trail, Trick Shot
Starting Gear: Marker, Portable Speaker, choice of Gear
The Runner
Attribute: Nerves
Style: Fastest thing in Athens. Always moving, never caught, first to arrive and last to be seen leaving.
Skills (10 points): Awareness, Cool, Detect, Dexterity, Drive, Stealth, Stunt, Survival, Streetwise, Fix
Feats (choose 2): Grind Anywhere, Momentum, Rail Slide Escape, Rooftop Royalty, The Floor is Lava, Wall Rider
Starting Gear: Dual Cans, Grapple Line, choice of Gear
The Spotter
Attribute: Focus
Style: Eyes everywhere, reads the city like a map. Knows every shortcut, every patrol route, every camera blind spot.
Skills (10 points): Awareness, Cool, Detect, Dexterity, Fix, Know, Stealth, Streetwise, Stunt, Style
Feats (choose 2): Antenna Surfer, Concrete Communion, Echo Tag, Ricochet Spray, Signal Hijack, Tag and Bag
Starting Gear: Pressurised Charge, Scanner, choice of Gear
The Tagger
Attribute: Crime
Style: Creative, rebellious, always in motion, leaves a mark everywhere they go.
Skills (10 points): Awareness, Cool, Detect, Dexterity, Fix, Stealth, Streetwise, Stunt, Style, Survival
Feats (choose 2): Chromatic Overload, Grind Anywhere, Neon Trail, Paint Bomb, Shadow, Tag and Bag
Starting Gear: Spray Can, Stencil Kit, choice of Gear
New Tropes
Concrete Brawler
Attributes: Brawn or Smooth
You don't need paint to make a statement. You make it with your fists, your boots, and whatever chunk of Athens you rip out of the ground. Then you tag your name on whoever's left standing.
Skills (8 points): Fight, Force, Endure, Stunt, Style, Intimidation, Cool, Streetwise
Feat (choose 1): Crowd Surfer, Glass Ceiling, Intimidation, Kickflip to the Face
Frequency Rider
Attributes: Focus or Crime
The city hums on a thousand frequencies and you hear every one. Talos comms, pirate radio, traffic signals, vending machine heartbeats. You don't hack systems. You have conversations with them.
Skills (8 points): Fix, Detect, Know, Awareness, Dexterity, Cool, Streetwise, Style
Feat (choose 1): Antenna Surfer, Echo Tag, Frequency Bomb, Signal Hijack
Grindmaster
Attributes: Brawn or Nerves
You don't ride the city. You wrestle it into submission. Every rail is a launch pad, every rooftop gap is a dare, and gravity is just a suggestion you keep ignoring.
Skills (8 points): Stunt, Force, Endure, Drive, Cool, Fight, Survival, Dexterity
Feat (choose 1): Kickflip to the Face, Rail Slide Escape, The Floor is Lava, Wall Rider
Neon Prophet
Attributes: Smooth or Focus
Your art doesn't just cover walls. It changes minds. One mural can start a riot or stop one. When you speak, the whole crew listens. When you paint, the whole city watches.
Skills (8 points): Style, Speech, Leadership, Flirt, Know, Detect, Fix, Cool
Feat (choose 1): Chromatic Overload, Human Spray Can, Neon Trail, Pep Talk
Stray
Attributes: Nerves or Smooth
No crew, no sector, no history anyone can verify. You showed up one day with a half-empty can and a grin that said you'd been doing this longer than anyone here. Nobody knows where you came from. You like it that way.
Skills (8 points): Cool, Survival, Flirt, Stunt, Streetwise, Stealth, Awareness, Speech
Feat (choose 1): Grind Anywhere, Momentum, Rooftop Royalty, Urban Camouflage
Street Phantom
Attributes: Nerves or Crime
You were here. You tagged the wall, emptied the safe, kissed someone's partner, and vanished before the paint dried. Nobody saw you. Nobody ever does.
Skills (8 points): Stealth, Awareness, Dexterity, Cool, Detect, Streetwise, Stunt, Style
Feat (choose 1): Ghost Grind, Living Mural, Shadow, Signal Hijack
Key Mechanic: Flow
In Outtagged, Adrenaline is called Flow. It works exactly the same way (spend 1 for +1, spend 6 for a Spotlight), but it's earned through style, creativity, and pure momentum.
You earn Flow when you:
- Pull off a trick that makes the table lose it
- Tag something outrageous mid-action (a Talos mech, a moving train, a rival's face)
- Chain multiple stunts together without stopping
- Sacrifice something personal for the Crew or the city
- Do something the Director didn't see coming
Graffiti Combat
Heroes don't use guns. Combat uses the same Outgunned rules, but spray cans and paint weapons replace firearms. Mag tracking becomes paint pressure - same mechanic, different flavour. When you empty a mag, your can sputters dry. Reload means shaking up a fresh one.
Gear as Rides
Gear (BMX, Rollerblades, Skateboards, Scooters) uses the Outgunned Chase rules. Each piece of Gear is a Ride with its own Speed and Armor stats. Stunt replaces Drive for all chase rolls.
| Gear | Type | Speed | Armor | Notes |
|---|---|---|---|---|
| BMX | Bike | 2 | 2 | Big jumps, rooftop gaps, raw power |
| Rollerblades | Bike | 3 | 1 | Fastest on flat, agile, grinds effortlessly |
| Skateboard | Bike | 2 | 2 | Versatile, can be used as a weapon in a pinch |
| Scooter | Bike | 1 | 3 | Slow but tough, threads tight gaps |
Reputation and Heat
The Reputation system maps to the Outgunned Heat tracker. As the Crew gains rep, the Talos crack down harder. Heat rises the same way - but in Outtagged, Heat also rises when the Crew's tags start appearing in new sectors, because the Talos notice.
Plan B: Tag
Replaces one of the three standard Plan Bs (Bullet, Backup, Bluff). A Tag is a massive, pre-planned piece of street art deployed at the perfect moment. It could be a distraction mural that confuses Talos sensors, a paint bomb that covers an escape route, or a signal flare graffiti that rallies allies from across the sector.
Outtagged Feats
These Feats are exclusive to the Outtagged Flick. Heroes can take them during creation (from their Role or Trope) or at Advancement.
Antenna Surfer
Grind power lines, antenna cables, and satellite dishes at insane heights. Free Re-roll on any Stunt roll involving cables, wires, or antenna structures. You can also use these grinds to cross between buildings that are otherwise too far apart to jump.
Chromatic Overload
Empty an entire can in one glorious burst, painting everything in a 10-metre radius. Creates Partial Cover for 3 turns as the paint cloud hangs in the air. Uses 2 mags. Enemies caught in it are also Distracted.
Concrete Communion
Touch a wall and read its history. Old tags, faded murals, scratched messages. The city remembers everything. Once per Scene, ask the Director one question about the location's past and get an honest answer. If the wall has been tagged by a Crew you know, you also learn when they were last here.
Crowd Surfer
A crowd isn't an obstacle. It's terrain. Bounce off shoulders, vault over heads, slide across outstretched arms. While in a crowd, treat all movement as if you had Partial Cover and Free Re-roll on Stunt rolls. Talos can't shoot into the crowd without causing a scene.
Double Deck
You ride two pieces of Gear simultaneously. One foot on a skateboard, the other on a scooter. Rollerblades while sitting on a BMX. Whatever unholy combination you dream up. Use the higher Speed and combined Armor of both. All Stunt rolls while Double Decking are Gambles.
Echo Tag
Your tags emit a faint hum only you can hear. Once per Shot, you can "listen" for any tag you've placed in the current sector and know exactly what's happening near it. Works like a network of invisible informants painted across the city.
Frequency Bomb
Hijack any speaker, PA system, or Talos helmet within Close range and blast a sonic shockwave. Costs 1 Flow. All enemies in Close range must roll Nerves+Cool (Critical) or gain the Nervous Condition. If there's music playing, the shockwave hits at +1.
Ghost Grind
Your Gear makes no sound. None. Not on concrete, not on metal, not on glass. Free Re-roll on all Stealth rolls while using Gear.
Glass Ceiling
Crash through windows, skylights, glass floors, and display cases without taking any damage. Ever. You can also use a window entry as a Quick Action instead of a full Action. If you crash through glass into combat, your first attack that turn gets +1 from the sheer shock factor.
Grind Anywhere
Rails, ledges, power lines, Talos helmets, helicopter blades... if it has an edge, you can grind it. Free Re-roll on any Stunt roll involving grinding or sliding on a surface.
Human Spray Can
You've rigged your entire outfit with pressurised paint nozzles. Spin, jump, or slide and paint fires in every direction. Treat your body as a spray can with +1 at Close range. You can attack and tag simultaneously. Downside: you are extremely colourful and impossible to hide.
Kickflip to the Face
Pop your board into someone's jaw with style. When fighting unarmed with your Gear nearby, treat it as a weapon that deals +1 in Melee range. If you score a Critical success, the target is also Like a Fool (Condition). Because you just got hit with a skateboard.
Living Mural
Spend 1 Flow and paint a mural so vivid it seems to move. For one Scene, the mural acts as a distraction that draws enemy attention. Talos units waste a full turn investigating it. If you score an Extreme success on the Style roll, the mural is so good it becomes a local landmark and the Crew gains reputation in that sector.
Momentum
You get faster the longer you move. For every consecutive turn you spend in motion without stopping, gain a cumulative +1 to Stunt and Drive rolls (max +3). The moment you stop, it resets. Perfect for long chases and downhill runs.
Neon Trail
You leave a glowing paint trail behind you as you move. Allies who follow your exact path get +1 to their next roll (the trail lights the way, marks safe routes, and looks incredible). The trail fades at the end of the turn.
Paint Bomb
Lob a pressurised paint charge that detonates in a blinding explosion of colour. All enemies in Close range are Distracted (Condition) for 1 turn. Costs 1 Flow to activate. Uses 1 mag of paint.
Rail Slide Escape
If there's any grindable surface within Close range, you can automatically disengage from Melee combat by sliding away on it. No roll required. You end up at Medium range. Can only be used once per Scene.
Ricochet Spray
Bounce paint off surfaces to hit targets around corners, behind cover, or above you. Ignore the target's Cover bonus entirely. Requires a surface to bounce off within Close range of the target. The attack roll is a Gamble, because the geometry is insane.
Rooftop Royalty
You own the skyline. Free Re-roll on any roll made while you're above street level - rooftops, scaffolding, overpasses, cranes, the tops of trains. If you're on the ground, you're slumming it.
Signal Hijack
Tap into Talos comms and broadcast whatever you want for one turn. Fake orders, play music, scream into their helmets, whatever. Costs 2 Flow. All Talos in the area must pass a Critical Cool roll or become Distracted. If you play your Crew's anthem, allies gain 1 Flow instead.
Spray and Pray
Empty every mag you have in one apocalyptic burst of colour. Roll your attack with +3, but lose all remaining mags. If you score an Extreme success or better, the area is so saturated with paint that it counts as Total Cover for 1 turn. If you roll Snake Eyes, you also paint yourself blind.
Tag and Bag
Spray a tracking tag on an enemy or vehicle. For the rest of the Shot, the tagged target can't hide from the Crew - all Detect and Awareness rolls to find them get +1.
The Floor is Lava
As long as you never touch the ground, you can chain surfaces indefinitely - walls, rails, vehicles, people's shoulders, whatever. Each successful Stunt roll lets you move to the next surface without using an Action. The moment you touch the ground, the chain breaks.
Trick Shot
Incorporate a trick into your attack. If you land a Stunt roll and an Attack roll in the same turn, combine the successes. A kickflip into a spray blast, a 360 grind into a paint bomb, a wallride into a flying tag... style is the weapon.
Urban Camouflage
Spend a Quick Action to paint yourself into any surface. You become effectively invisible against that wall, floor, or vehicle until you move. Stealth rolls while camouflaged are automatically one difficulty level easier. The paint washes off the next time you get wet or take Grit damage.
Wall Rider
You can ride vertical surfaces for one full turn. Walls, building facades, the sides of trains... gravity gets one turn to notice. Requires Gear. Free Re-roll on the Stunt roll to stay on the wall.
Graffiti Weapons
Graffiti replaces firearms. Same Outgunned combat and mag rules, reflavoured as paint pressure. See the full Graffiti Weapon Table on the Equipment page for stats, costs, and descriptions.
Outtagged Enemies
Enemies follow standard Outgunned rules (Goons, Bad Guys, Bosses) but are flavoured for the setting.
Talos Units
| Unit | Type | Notes |
|---|---|---|
| Talos Dogs | Goons | Cybernetic hounds. Fast, hunt in packs. |
| Talos Men | Bad Guys | Armoured exosuit officers. The standard threat. |
| Talos Vehicles | Bad Guys | Pursuit bikes and hovercars. Chase encounters. |
| Talos Machines | Bosses | Mechas, drones, war rigs. The big guns. |
New Enemy Feats
Hoverboard Pursuit (1 pt)
This unit rides a hoverboard. Speed 3 in chases. Can follow Heroes onto any surface they grind.
Paint-Proof Plating (2 pts)
Graffiti weapons deal 1 less Grit damage. The Crew needs to find weak spots or use explosives.
Sensor Grid (1 pt)
This unit automatically detects Heroes within Close range. Stealth rolls against them are at -1.
Yellow Dust Enhanced (2 pts)
Juiced on the rare compound from the Neo Mall tunnels. +1 to Attack and Defense. Visibly twitchy and aggressive.
Mission Prompts
- Free the Frequency: The Talos are jamming the Underground Radio. Find the source and shut it down before the city goes silent.
- Sector Takeover: A rival crew is pushing into your territory. Out-trick them, out-tag them, or settle it with a race.
- Tag the Untouchable: A building, vehicle, or landmark that has never been tagged. The Crew must be the first.
- The Big Score: A call comes in on the Underground Radio. Someone needs help. The Talos are involved. It's always worse than it sounds.